Freelance Technical Artist
We are on the lookout for talented Technical Artist freelancers with specialties in real time character animation and / or rendering!
You will be supporting our VR projects which aim to push the limit of what's visually possible in immersive virtual experiences. You will be comfortable working with common nodal interfaces or shader code to develop performant, scalable solutions to meet the creative goals of the project. Strong skills in material and lighting set up or character animation are welcome as well as skills at communicating with artists on the appropriate workflows to achieve the desired results.
Highly proficient in
- Unity3D and/or Unreal and/or programming for 3D DCCs like Maya, Max, Houdini
- Optimisation techniques for real time rendering on low end hardware
- Animation programming (interpolation, motion constraints, deformation) OR
- Shader development in HLSL/GLSL, ShaderGraph, Unreal Material Editor
Comfortable with one or more of
- Workflows in traditional 3d DCC Applications (Maya/3dsMax/Houdini/Blender)
- Procedural texture authoring tools like Substance Designer, Quixel Suite
- Texture painting applications like Substance Painter
- Sculpting and painting applications such as ZBrush, Mudbox
- Traditional 2D authoring applications such as Photoshop.
Bonus skills
- Mobile VR (ie Quest or Apple Vision Pro) and AR experience
- Xcode development, Swift UI, Reality Composer
- 3D modelling and asset development at scale
- Asset pipeline tooling and development
- C# and/or C++ and/or python
- Department
- Creative Technology
- Locations
- London
- Remote status
- Hybrid Remote
Freelance Technical Artist
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